One can argue about the aspirations of the earlier "Van Gogh Immersive Experience". At least, the utilized media, the digital projection, a VR goggle session, copies of paintings and explanations, and the description of Van Gogh's life, passion and struggles brought me closer to the painter.
But "Immersive Monet..." appeared to have a different objective. I saw it as a sarcastic rip-off with near-zero appreciation for the artists.
In a heartless way, the immersive digital projection - the only remaining art-piece compared to "Immersive Van Gogh" - is placed between two synchronized screens presenting the artists one by one - text on the left and a masterpiece on the right - and a completely oversized merchandise shop that shouts out loud and clear: "We're after your money, and we'll extricate it out of your credit card with as little investment and care as possible". Proof of that is for example the 5 to max 8 seconds of screen time spent on each painter before moving to the next. I had to cycle twice through the series of pictures. A cash desk at supermarket Aldi is more romantic.
It would be interesting to know who in the list of creators and producers is responsible for such an optimization of ROI compared to "Immersive Van Gogh". In any case, I will not recommend this to anybody, and the next "Immersive ZYZ" will be answered with my Money kept well immersed in my wallet.